Some of you may find this interesting. Our next project in DigiForm is modeling a character in Maya. We had to draw a character turnaround to use as a reference. The above picture is the first turnaround that I drew, and the bottom picture is the corrected version that I made after some receiving some helpful critiques.
I learned that making a turnaround for use as a reference in 3D software is different from something akin to a 2d model sheet for traditional animation. These are the tweaks:
In the Profile View
1) Adjust center of gravity so the character is balanced
2) Make him stand straight, to avoid modeling him in-pose in Maya which would be difficult to rig/animate later
3) Shaved off his crotch (lol)
4) Added a seam line for the jeans, because why not?
1) Changed the sleeves and straightened out the arms
2) Made him taller
3) Fixed the proportions/size of the ears, shoes, sleeves, and hood to match the other views
Now it’s time to start modeling!