The art and thoughts of Sabrina Chaney

Stop Motion Puppet - Part I
Getting started on what will soon become a stop-motion puppet! This initial sculpt (which will be molded in plaster later) took me four and a half hours to make. It was my first time sculpting with Chavant NSP.
Zoom Info
Stop Motion Puppet - Part I
Getting started on what will soon become a stop-motion puppet! This initial sculpt (which will be molded in plaster later) took me four and a half hours to make. It was my first time sculpting with Chavant NSP.
Zoom Info
Stop Motion Puppet - Part I
Getting started on what will soon become a stop-motion puppet! This initial sculpt (which will be molded in plaster later) took me four and a half hours to make. It was my first time sculpting with Chavant NSP.
Zoom Info
Stop Motion Puppet - Part I
Getting started on what will soon become a stop-motion puppet! This initial sculpt (which will be molded in plaster later) took me four and a half hours to make. It was my first time sculpting with Chavant NSP.
Zoom Info

Stop Motion Puppet - Part I

Getting started on what will soon become a stop-motion puppet! This initial sculpt (which will be molded in plaster later) took me four and a half hours to make. It was my first time sculpting with Chavant NSP.

I had a nightmare about a giant eel floating in midair an arm’s length away from me. This is what it looked like!

I had a nightmare about a giant eel floating in midair an arm’s length away from me. This is what it looked like!

Here’s some quick and simple practice for my stop-motion class! This video was made with Dragonframe (it was my first time using this software, and I think I’m in love).

3D Character Animation - Head Turn

The last project for my 3d animation class was a head turn from one expression/emotion to another—preferably reacting to a sound. Made in Maya with the Bonnie rig by Josh Sobel

3D Character Modeling Turnaround

My character model is finally finished! Trying to sculpt a character in 3D software instead of clay was an interesting challenge. There was a lot more button clicking involved.

Made in Autodesk Maya 2014

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